Holacracy Community of Practice Archive, 2015-2019 Community Holacracy Web Site

No Holacracy playground available, simulation tools wanted

Dear all, 

Done the Practitioner Training and now want to keep up the practice. To do this, I want to start an online group of Practitioners that will practice together the skills of Facilitating.  

To make this practice as best as possible I want to run scenarios like the Hygean one we had in the PCT.

Does any of you have some simulation tools that we can use to practice?

Thanks in advance!

15 Replies
Sally McCutchion
10/06/2016

Hi Tom,

You can create a simulation company in GlassFrog and use it to practice. Drop me a line and I'll help you get it set up: sally@sallymccutchion.com

Sally

Tom Mulder
10/07/2016
Sally McCutchion posted:

Hi Tom,

You can create a simulation company in GlassFrog and use it to practice. Drop me a line and I'll help you get it set up: sally@sallymccutchion.com

Sally

Thank you Sally. When we have set up a group I will come back to you if needed.

Chris Cowan
10/08/2016

There is also the possibility of getting some of the materials we (H1) use during the Taster workshops. I say "possibility" because I'm not sure what roles would take this on, maybe even one of my own. I know we've provided simulation materials to our implementation clients. Is that what you were thinking about? 

Tom Mulder
10/09/2016

[@mention:455886150941203371],

Chris, that will be of great help. Not only for the group to practice but also for me to help people understand what Holacracy is all about.

Would be great if you or the responsible role can share this with me.

Thanks in advance,

Tom

Chris Cowan
10/10/2016

Hey Tom, I've got a relevant role called Support Products. I'm taking a project "Simulation Materials available for DIYers." I've also explored the idea of some sort of board game for a similar purpose. 

Tom Mulder
10/10/2016
Chris Cowan posted:

Hey Tom, I've got a relevant role called Support Products. I'm taking a project "Simulation Materials available for DIYers." I've also explored the idea of some sort of board game for a similar purpose. 

Hi Chris,

Sounds great and a board game will be a wicked addition. Will you share the materials via the H1 website or will you post a link on the forum to the materials?

Can you already share the Taster materials with me? I can then start up my Facilitator practice group. 

Thanks, Tom

Chris Cowan
10/10/2016

Hey Tom, 

Unspecified at this point. We have shared some content with clients, but they were also getting lots of coaching with that, so I wouldn't feel comfortable just sharing the raw stuff as is. It likely wouldn't really even make sense anyway.

Another thought occurred to me. Instead of waiting for these materials to be developed, what if you just had some guidance (or created your own) about how to run a facilitator practice group? We don't have anything like that yet, but that might be another need altogether. Just some simple steps to run a workshop with real stuff rather than sim stuff? I don't know -- maybe that would be even more complicated to create, but just brainstorming options. I was envisioning something like, "have everyone write down one thing that they are responsible for doing," "come up with a role name for it," etc. There could even be a materials list (e.g.), "large post-its, or whiteboards, pens...). 

We don't have anything like that yet, but that might be another need altogether. Just some simple steps to run a workshop with real stuff rather than sim stuff? I don't know -- maybe that would be even more complicated to create, but just brainstorming options. I was envisioning something like, "have everyone write down one thing that they are responsible for doing," "come up with a role name for it," etc. Maybe ask them for one project that they are working on. Having a small group answer a bunch of initial questions, you might be able to put together a pretty good practice meeting with just that material.

Tom Mulder
10/11/2016

Hallo Chris, 

Time for me to step up. Will start thinking how this can be set up. Guess there needs to be somekind of reference so real tensions start to occur between different roles. As people can create their own role their might be no Governance tensions between roles.

 

Short idea that crossed my mind is to make the practice even bigger. Why only start with Facilitating practice as this also provides the opportunity to start up Circles. You can then both practice Governance and Tactical meetings.

 

You can then start with:

o   Pick a company everyone knows and can relate to.

 

Then just start. All select a role on the highest level (e.g. Sales, Finance, Marketing etc.) and start from there. Based on bi-weekly assignments you can then grow the company, the roles and the responsibilities.

 

Assignment could be:

  • Create three new roles based on the current role you have. This will make up for new Circles of which the participants then can do Governance meetings;
  • Create three tensions from your role that you want to propose in Tactical Meeting;
  • Define a tension that will impact the role of somebody else;
  • Define a domain that you want to add to one of your roles and process it in Governance;
  • Ongoing: sense tensions that arise based on actual happenings. E.g. if you work at Apple there might be a tension due to the Samsung Galaxy Note 7 battery issue.

 

Well, will think of more assignments in the coming weeks.

 

Regarding the board game I also have some thoughts that I will work out. My idea is to have a tutorial game with different levels. So novice level will learn Holacracy via questions or small assignments and for more experienced Practitioners you can make the questionnaire more Constitution related or on Coaching skills.

 

Let us keep sharing our thoughts.

Off course I also invite others to share their thoughts so we grow this togehter.

Jeff Kreh
10/12/2016

This thread and the one concerning Gamification should unite.. .

While I like the idea of a game for training, why not set up a circle in the existing or emerging organization that agrees to run holacracy and learn in real time. There's something about the game that avoids realtime commitment and I wonder what the tension is that's really driving this conversation. .. if I were cynical, I'd say just install it in a circle and avoid creating a product that stands between no holacracy and bringing the value of holacracy into the organization. On the other hand, the entrepreneur in me wished I had thought of the idea for creating a product that helps bridge the skeptics from status quo to status go. 

Chris Cowan
10/12/2016

Jeffery, 

I hear you. The nice thing about a simulation is that people can at least get a sense of the structure/rules without the potential distraction of it being contentious/emotional stuff.

Ultimately, including emotional dimensions of real work are critical for really understanding Holacracy, but there is something to be said for people playing abstract roles. Since, getting into, and sensing tensions from a role, is THE essential practice. 

Regardless, I certainly don't have anything like that yet, but I'll continue working on the whole game idea from my role.  

Egill Runar Vidarsson
10/13/2016

I do agree that elements from this thread and this one on gamifying Holacracy could definitely merge, but I believe there’s one primary distinction – in my case at least – which is the difference in target group.

[@mention:523162737680436711], please correct me if I’m wrong, you are thinking of training materials for partners that have gone through some training or reading on Holacracy beforehand and want to keep up what they have learned by utilizing “an online group of [Holacracy] Practitioners that will practice together the skills of Facilitating,” for example by running “scenarios like the Hygean one we had in the PCT.”

To [@mention:477139080146610445]’s point, in the above case, where practitioners have some experience of Holacracy, I agree with [@mention:455886150941203371] regarding there are pros/cons of doing either an abstract simulation or using existing practice at own organization – with the latter being Holacracy implementation, I believe?

My situation is a bit different. The current target group I’m aiming for are public guests visiting a 7-day graduation exhibit in April 2017 that have no clue or experience of what Holacracy is or could mean for them. So, by having them sign up for initial preset roles at a fictional, virtual organization via a multi-user web platform they will learn the basics of the Holacracy framework by engaging in a role-playing game experience.

Therefore, in my case, I believe I would go for [@mention:455886150941203371]’s notion, the “nice thing about a simulation is that people can at least get a sense of the structure/rules without the potential distraction of it being contentious/emotional stuff,” recognizing all the while that it is critical for participants to engage actively with their fictional role in order to authentically sense tensions.

Hence, I believe, it is important for the simulations to include operational work for tensions to naturally surface that then can be processed in tactical/governance meetings – i.e. frame the fictional organization within the Holacracy feedback-loop of sensing tensions based on “stuff coming in” and then doing something about them using the processes.

I’m currently experimenting with various themes of organizations by initially structuring known ones within a Holacracy structure. For example, the “Pandemic” board game anchor circle and its contained roles might be something like this:

  • Anchor Circle (no Lead Link)
    — Purpose: “To develop cures and prevent disease outbreaks, before four diseases contaminate humanity”
    — Accountabilities: Doing total of 4 actions (moving from city to city / curing diseases by removing disease cubes / sharing knowledge / build a research station / discover cures / using special role-sensitive accountabilities
  • Dispatcher
    — Purpose:
    — Accountabilities: Moving other roles (with their consent) to cities containing other roles; Moving other roles (with their consent) from city to city as if were own
    — Domains:
  • Scientist
    — Purpose
    — Accountabilities: Needing only four city cards of same color to Discover Cure
    Domains:
  • Researcher
    — Purpose
    — Accountabilities: Doing Share Knowledge *to* another role without having the city card match location, on either turn
    Domains:
  • Medical
    — Purpose
    — Accountabilities: Removing all Disease cubes of same color in single action; Preventing and removing cured disease cubes simply by being in affected location
    Domains:
  • Generalist
    — Purpose
    — Accountabilities: Taking five actions per turn
    Domains:
  • [Facilitator]
  • [Secretary]


The above might be too shoehorn-y for I would need to implement the rules of the board game and tweak them to include governance and tactical meetings. It might be easier to develop a fictional organization with its own operational work to let tensions surface.

Lastly, I’m keenly aware of my bias and assumptions that a simulation of a desk-job context would not be fantastical enough for Holacracy-oblivious users to engage in their own time outside of the exhibit. What do you guys think?

Chris Cowan
10/13/2016

Egill, 

I'm a Pandemic player as well, and that is also a part of my mental model.  

 

Egill Runar Vidarsson
10/13/2016

Chris, I’m so excited to see so many Pandemic players around!

On the topic of trying to mirror Holacracy’s need for role alignment by utilizing transparent, visual management (checklists, projects, metrics) to when playing Pandemic, the following data is transparent and for all to see at all times in real-time …

  • Status of Cured / Eradicated Cures
  • Infection Rate
  • Players’ Cards (City Cards; Color, Name, etc)
  • Amount, Color and Placement of Various Disease Cubes on the World Map
  • Placement and Amount of Research Stations on the World Map
  • Player deck and discards
  • Infection deck and discards


The difference, I think, might be that all of the players’ actions (moving, sharing knowledge, curing diseases, discovering diseases, infecting cities by revealing cards from infection decks (= stuff comes in?)) and the above data is not individually reported back to the group (à la Tactical Meetings), but is instead collectively reported in real time with everything transparent for all to see.

Do you know what I mean?

Hard to explain this, but when playing this kind of a board game, you are effectively in a mix of “Doing work in clear roles” and doing “Tactical Meetings and triaging next actions”.

Egill Runar Vidarsson
05/09/2017

Hi [@mention:455886150941203371] and everyone that might be interested.

I just updated the “Gamifying Glassfrog” thread with info concerning my MDes thesis project at OCAD called “Learning Holacracy Through Play.”

See here: ...3#559334912963122733

Chris Cowan
05/10/2017

hey Egill, 

Looks great! I love the video!