Holacracy Community of Practice Archive, 2015-2019 Community Holacracy Web Site

Hi everyone!

An update:
I’ve just completed a final hand-in of my MDes thesis document called “Learning Holacracy Fundamentals Through Play.” The paper documents a year-long design process that explored what Holacracy elements might be extracted and refitted for an introductory board game. The final (v.3.0) design output accompanying the thesis document culminated in “Little Bookcase Publications” – a co-operative board game for up to four players that introduces fundamentals of Holacracy.

Pasted below is the thesis abstract.

For those interested in learning more about the game and potentially wanting to further develop future versions with me, you can grab overview information along with a motion graphics video explaining the core mechanics of the game at:
http://www.egillrunar.com/litt...okcase-publications/

For those especially interested in the documentation of the process itself, the theoretical underpinnings behind the process and the overall motivation of creating the game, the following link takes you straight to the university’s repository:
http://openresearch.ocadu.ca/i...cracyThroughPlay.pdf

Thanks again to coaches and fellow attendees at the Holacracy Practitioner Training last year for their very helpful feedback on v.1.0. Sorry for the blurring of faces – you needed to be anonymised, according to the university. You know who you are

And further thanks to [@mention:449693036223847456] and [@mention:449833773730792463] for play-testing v.2.0 of the game early this year.

Looking forward to hear your thoughts and ideas for further work on an introductory co-op board game to Holacracy!

Ps. As the thesis document is around 150 pages, a “tl;dr” workaround might be to read the abstract and then the conclusion chapters in the thesis document.

Abstract:
“Little Bookcase Publications” is a four-player co-operative board game attempting to offer an experiential hands-on understanding of Holacracy fundamentals via contextualized simulation. Players act as partners at a small- scale publishing company and learn by role-playing Holacracy-inspired game- mechanics. In the literature review and primary qualitative data gathered via rapid ethnographic fieldwork it became apparent that organizations wanting to implement Holacracy can expect a steep, initial learning curve due to the rule- based – sometimes counter-intuitive – decision-making methods instilled in the method. Insights were gained from the field of organizational development, studies of role performance and play theory along with a design process which started as design-oriented research and then transitioned to research-oriented design. The final aim was to explore what fundamental processes and elements of Holacracy might be extracted to fit an introductory game to ease the learning of Holacracy.